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Star Wars Outlaws – A Late Review: A Galaxy Worth Exploring, Despite the Noise
When Star Wars Outlaws was announced, it was met with a mix of excitement and skepticism. Some were eager for an open-world Star Wars experience, while others immediately zeroed in on irrelevant aspects—like how the main character, Kay Vess, looked.…

Is It Time to Close Our Wallets on Star Citizen?
For over a decade, Star Citizen has captured the imaginations of gamers worldwide with its promise of an unparalleled space simulation experience. Developed by Cloud Imperium Games (CIG) and spearheaded by Chris Roberts, the creator of the legendary Wing Commander…

CIG’s Trust Issues: How Star Citizen’s Business Practices Are Alienating Its Community
Cloud Imperium Games (CIG), the developer behind Star Citizen, is facing backlash over recent decisions that have left many long-time backers disillusioned. With an increasing reliance on what some describe as "predatory marketing practices," such as selling solutions to self-created problems and nerfing assets to push new, higher-priced items, CIG’s reputation has taken a significant hit. In a game still in alpha after 12 years, transparency and trust between the developers and community have become major sticking points.

Star Citizen and the Case for Private Servers: Is It Time to Revisit Chris Roberts’ Promise?
In the early stages of Star Citizen’s development, there was a lot of excitement surrounding Chris Roberts’ promise to the community: the ability to run private servers, allowing players to mod the game to their heart’s content and host their…

The ATLAS Controversy: A New Cash Grab or a Necessary Tool?
Cloud Imperium Games has recently launched the Argo ATLAS, a new mech walker equipped with a tractor beam, stirring controversy among the Star Citizen community. The release comes at a time when other tractor beams have been nerfed and new cargo systems have been implemented, leading many players to label the ATLAS as a cash grab.

Star Citizen: Where Are the Players? A Deep Dive into Development Woes
One of the most alluring aspects of Star Citizen is its vast array of spacecraft. From nimble fighters to colossal capital ships, the game boasts a diverse fleet designed to cater to a wide range of playstyles. However, the journey from concept to in-game reality has often been a lengthy one, with many players expressing frustration over extended development cycles.
While the promise of piloting a dream ship is a powerful draw, the reality of protracted wait times has tempered the enthusiasm of some backers. The constant evolution of ship designs, coupled with the challenges of integrating new vessels into the game's complex ecosystem, has contributed to the delays.

Bungie’s Betrayal: A Corporate Heist in Broad Daylight
Bungie, once a beacon of independent game development, has been consumed by corporate greed. With mass layoffs and a CEO splurging millions on luxury cars, the company's betrayal of its employees and fans is a stark reminder of the industry's dark side.

Star Citizen Update 3.23: Master Modes – A Step Backwards?
Star Citizen's latest update 3.23 introduces the controversial Master Modes, splitting ship operations into combat and travel settings. While aimed at adding tactical depth, players argue that these changes have made the game less enjoyable, disrupting the seamless experience and dynamic combat that once defined the game. Can Star Citizen balance realism and fun, or is it losing sight of what makes gaming truly engaging?

Destiny 2: The Final Shape – A Glimmer of Hope After the Lightfall Disappointment
Destiny 2's "The Final Shape" is on the horizon, promising a climactic showdown with the Witness. But can it overcome the disappointment of Lightfall and deliver a satisfying conclusion to the saga?

Ghost of Tsushima PC Cross-Play: It’s Here, But It’s a Beta
Ghost of Tsushima is finally slicing its way onto PC, and cross-play is on the cards... but there's a catch or two. Get ready for a beta-flavoured samurai showdown with your PSN mates, but don't expect seamless matchmaking just yet. Oh, and that whole PlayStation account link thing? Yeah, that's still a bit of a sticky wicket...