Halo Infinite: Multiplayer Overview & Reveal

In addition to some campaign footage we got to see a good chunk of multiplayer from Halo Infinite.
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At long last, we’ve got our first look at the Halo Infinite Multiplayer, which has been announced as running at a crisp 4K, 120hz on Xbox Series X. Having had time to watch and ingest the reveal and overview, I’m pleased to see Halo moving in the right direction.

After Halo 4 went off a cliff and Halo 5 failed to muster any real attention; it seems 343 industries with the help of a returned Joseph Staten, are finally going to deliver the Halo Experience we’ve all been waiting for.

A fresh art style that nod’s back to Halo’s origins whilst maintaining the visuals of a modern shooter is no easy feat I might add. They’ve also spoken to a battle pass system that aims to remove “fear of missing out” or FOMO.

Unlike other titles like Call of Duty, when you buy a battle pass in Halo Infinite, it’s yours. Forever. Period. You can even pause your progress on one season, move to the next and then go back to the last – whenever you want. Your battle pass will never expire.

Bonnie Ross also stated that Halo Infinite’s multiplayer will be free to play, which is certain to prop up lobbies from day one. Though it does raise some interesting questions about their long term intent for Halo Infinite. After all, the title is “infinite”.

A screengrab from the trailer.

Eagle eye fans may have spotted a nice little nod to our dearly departed SGT Johnson on one of the new Multiplayer maps.

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